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Tile Map Editor

The Tile Map Editor paints the tiles of a Tile Map object. Open it by double-clicking a Tile Map object in the Hierarchy; the editor always follows the selected Tile Map object.

Tile Map Editor

ControlWhat it does
TilesetChooses the image that holds the tiles (click the browse icon to open the file dialog).
Tile Width / Tile HeightSize of a single cell in the tileset image.
Columns / RowsGrid size of the map (number of cells).
Paint / Erase / Fill / Pick TileThe four painting tools.
Zoom Out / Zoom In / FitScales the canvas; Fit shows the whole map.
DetachFloats the panel in its own window; click the button again or close the window to dock it back.

The status line under the toolbar shows the map size and how many tiles the tileset offers; if it says the tileset cannot fit whole tiles, the tile size does not match the cell size of the source image.

The layer bar under the toolbar manages the map layers:

ControlWhat it does
Layer listChooses the layer that is edited and painted on.
Add / Delete / RenameManages the layers; the map always keeps at least one.
Eye iconShows or hides the current layer.
CollisionMarks the layer as a collision layer: every cell with a tile of that layer is solid in the game.

Layers are drawn from the bottom upwards, so an upper layer covers the one below. Use one layer for the ground, one for decorations, and a separate layer for obstacles the player must not walk through.